Aeoduin the Weasel

crappy necromancer with a taste for fine art

Description:

Male Elf Necromancer 8

Lawful Evil

Strength     11    (+0)
Dexterity     19    (+4)
Constitution     10    (+0)
Intelligence     20    (+5)
Wisdom     16    (+3)
Charisma     14    (+2)
Size:     Medium
Height:     5' 1" 
Weight:     110 lb
Skin:       Pale, pock marked, and scarred
Eyes:     Cloudy green
Hair:     Brown

Specialty: Necromancy

Gave up: Evocation & Illusion

Total Hit Points: 22

Speed: 30 feet

Armor Class: 14 = 10 +4 [dexterity]

Touch AC: 14
     Flat-footed: 10
Initiative modifier:    +4    = +4 [dexterity]
Fortitude save:    +2    = 2 [base]
Reflex save:    +6    = 2 [base] +4 [dexterity]
Will save:    +9    = 6 [base] +3 [wisdom]
Attack (handheld):    +4    = 4 [base]
Attack (unarmed):    +4    = 4 [base]
Attack (missile):    +8    = 4 [base] +4 [dexterity]
Grapple check:    +4    = 4 [base]

Languages: Abyssal, Common, Draconic, Dwarven, Elven, Gnoll, Goblin, & Sylvan

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Gave up familiar for a skeletal minion

Feats:

Skill Focus (Bluff)    
Skill Focus (Listen)    
Skill Focus (Sense Motive)    
Murky-Eyed    [flaw]
Scribe Scroll    [free to wizard]
Sudden Extend    
Sudden Maximize

Traits:

Skills
Appraise     Int     5 =     +4 +1
Balance     Dex*     3 =     +3
Bluff     Cha     5 =     +0 +2     +3 [skill focus]
Climb     Str*     -1 =     -1
Concentration     Con     8 =     +0 +8     
Craft_(painting)     Int     5 =     +4 +1    
Decipher Script     Int     10 =     +4 +6     
Diplomacy     Cha     0 =     +0
Escape Artist     Dex*     3 =     +3
Heal     Wis     1 =     +1
Hide     Dex*     3 =     +3
Intimidate     Cha     0 =     +0
Jump     Str*     -1 =     -1
Knowledge (arcana)     Int     6 =     +4 +2     
Knowledge (history)     Int     5 =     +4 +1     
Knowledge (religion)     Int     5 =     +4 +1     
Knowledge (planes)     Int     6 =     +4 +2     
Listen     Wis     8 =     +1 +2     +2 [elf] +3 [skill focus]
Move Silently     Dex*     3 =     +3    
Perform_(Singing) Cha     2 =     +0 +2 
Ride     Dex     3 =     +3
Search     Int     11 =     +4 +5     +2 [elf]
Sense Motive     Wis     6 =     +1 +2     +3 [skill focus]
Spellcraft     Int     5 =     +4 +1     
Spot     Wis     3 =     +1 +2 [elf]
Survival     Wis     1 =     +1
Swim     Str**     -1 =     -1        
Use Rope     Dex     3 =     +3
  • = check penalty for wearing armor

    This character also has 2 ranks in Speak Languages. Search >=5 ranks gives +2 on survival checks while tracking. The owl confers +3 on spot checks in dimly-lit conditions. If the familiar is within reach, +2 on spot and listen (“alertness”).

Zero-level Necromancer spells: 5 (4+1) per day

First-level Necromancer spells: 7 (4+2+1) per day

Second-level Necromancer spells: 5 (3+1+1) per day

Third-level Necromancer spells: 5 (3+1+1) per day

Fourth-level Necromancer spells: 4 (2+1+1) per day

Elf:

  • +2 dexterity / -2 constitution (already included)
  • Immune to magical sleep
  • +2 racial bonus to saves vs. enchantments
  • Low-light vision
  • Proficient with longsword, rapier, longbow & shortbow
  • +2 racial bonus on listen, search, and spot checks
  • Notice secret doors

Wizard (Necromancer):

  • Skeletal Minion, etc.
  • Bonus Feats (already included)
  • High intelligence gains bonus spells daily
  • Specialist gets 1 extra necromancy spell/level/day

A 1st-level necromancer using this variant can begin play with an undead minion (a human warrior skeleton). Obtaining this minion takes 24 hours and uses up magical materials that cost 100 gp.

This creature is a loyal servant that follows the necromancer’s commands and accompanies her on adventures if desired. If the skeletal minion is destroyed, the necromancer suffers no ill effects and may replace it by performing a ceremony identical to the one that allowed her to obtain her first servant.

At 1st level, the skeleton is completely typical, but it gains power as the necromancer gains levels. The skeleton has a number of Hit Dice equal to the necromancer’s class level (6 HD). Add one-half the necromancer’s class level to the skeleton’s natural armor bonus (+3). Add one-third of the necromancer’s class level to the skeleton’s Strength and Dexterity scores (+2).

A necromancer using this variant permanently gives up the ability to obtain a familiar.

Bio:

Aeoduin is an elven necromancer that runs a business, based in the Nerathi port city of Valisca, where he buys the corpses from the families of those too poor to afford to bury them, then he reanimates them as skeletons, bleaches their bones, and rents them as cheap slave labor. He usually has to accompany the skeletons to the job site to command them to do their menial tasks. He then leaves the mindless creatures to their work until the job is done or he stops receiving payment for his services.

This is Aeoduin’s main revenue stream. He uses the money to fund the recovery of art from lost cities and fallen civilizations, in order to fill out his already sizable collection of rare treasures. He is known among less savory adventurers and tomb robbers as someone who buys art, no questions asked, as well as someone who offers profitable jobs to those willing to brave ruined cities to recover ancient jewelery, paintings, tapestries, and/or sculptures. Rumor has it, he is especially interested in certain lost Cendraine treasures.

He never talks about himself or his people, and quickly grows tired of those that ask him too many questions about either.

Aeoduin the Weasel

The World Born Dead mrlost