Typical Bright Crusader

Description:

Crusader of the Bright Crusade

Male Human Crusader 2 Lawful Good

Strength     14    (+2)
Dexterity     10    (+0)
Constitution     15    (+2)
Intelligence     13    (+1)
Wisdom     12    (+1)
Charisma     8    (-1)

Size: Medium Height: 5’ 7” Weight: 195 lb Skin: Eyes: Hair:

Total Hit Points: 24

Speed: 20 feet [armor]

Armor Class: 16 = 10 +6 [splint]

Touch AC: 10
Flat-footed: 16

Initiative modifier: +0 = +0 [dexterity] Fortitude save: +5 = 3 [base] +2 [constitution] Reflex save: +0 = 0 [base] Will save: +1 = 0 [base] +1 [wisdom] Attack (handheld): +4 = 2 [base] +2 [strength] Attack (unarmed): +4 = 2 [base] +2 [strength] Attack (missile): +2 = 2 [base] Grapple check: +4 = 2 [base] +2 [strength]

Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 58 lb. or less 59-116 lb. 117-175 lb. 175 lb. 350 lb. 875 lb.

Languages: Celestial Common

Falchion [2d4, crit 18-20/x2, 8 lb, two-handed, slashing]

Greatclub [1d10, crit x2, 8 lb, two-handed, bludgeoning]

Splint mail [heavy; +6 AC; max dex +0; check penalty -7; 45 lb.]

Feats:

Sacred Vow    [hand-edit as needed]
Vow of Chastity    [hand-edit as needed]

Traits:

Honest

Skill Name

Key Ability

Skill Modifier

Ability Modifier

Ranks

Misc. Modifier Appraise Int 1 = +1

Balance Dex* 5 = +0 +5 Bluff Cha -2 = -1 -1 [honest] Climb Str* 2 = +2

Concentration Con 6 = +2 +4 Craft_1 Int 3 = +1 +2 Craft_2 Int 1 = +1

Craft_3 Int 1 = +1

Diplomacy Cha 4 = -1 +4 +1 [honest] Disguise Cha -1 = -1

Escape Artist Dex* 0 = +0

Forgery Int 1 = +1

Gather Information Cha -1 = -1

Heal Wis 1 = +1

Hide Dex* 0 = +0

Intimidate Cha 1 = -1 +2 Jump Str* -4 = +2 -6 [speed 20] Knowledge (history) Int 4 = +1 +3 Knowledge (religion) Int 6 = +1 +5 Listen Wis 1 = +1

Move Silently Dex* 0 = +0

Perform_1 Cha -1 = -1

Perform_2 Cha -1 = -1

Perform_3 Cha -1 = -1

Perform_4 Cha -1 = -1

Perform_5 Cha -1 = -1

Ride Dex 5 = +0 +5 Search Int 1 = +1

Sense Motive Wis 0 = +1 -1 [honest] Spot Wis 1 = +1

Survival Wis 1 = +1

Swim Str* 2 = +2

Use Rope Dex 0 = +0

  • = check penalty for wearing armor

Human:

  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)

Crusader:

Crusaders have a delayed damage pool of 5 at levels 1-3, five points of damage suffered in combat doesn’t affect them until the end of their next turn. During their turn, they gain a bonus on attack rolls and damage rolls equal to the current value of the delayed damage pool divided by 5, and rounding down (minimum +1).

Five maneuvers known: *Charging Minotaur (you can bullrush without provoking an attack of opportunity and if successful knock the target back without having to follow and deal +2d6+2 bludgeoning damage) Crusader’s Strike (when you harm a non-LG creature, one ally within 30-ft heals 1d6+2 hp), Stone Bones (if you hit you gain DR 5/adamantine for 1 round), Vanguard’s Strike (when you harm a foe, all your allies gain a +4 bonus to hit the same foe until the start of your next turn). Two randomly determined maneuvers are granted to you at the beginning of a combat. At the end of each turn, another maneuver that you know becomes available. When you run out of unused maneuvers, they all refresh and the process repeats.

Two stances known: Iron Guard’s Glare (Enemies take –4 penalty on attacks against your allies) and Martial Spirit (each time you harm a foe, you or an ally within 30-ft heals 2 hp). Level 1: Crusader 10 Level 2: Crusader 10

Class     HP rolled

Crusader of the Bright Crusade’s Equipment:

61 lb
2 lb
140 lb
1 lb
7 lb
28 lb

239 lb Weapons / Armor / Shield (from above) Backpack Candle Firewood (1 day) x7 Flint and steel Mirror Parchment sheets x2 Rations (1 day) x7 Waterskins x7 Holy symbol (wooden)
Bio:

Typical Bright Crusader

The World Born Dead mrlost