The World Born Dead
Class: Shadowcaster 3
Race: Shadar kai level adjustment +1 and 3 racial HD
Languages (literate): common, gnoll, infernal, and the shadow cant.
Strength 12 (+1) Dexterity 14 (+2) Constitution 12 reduced to 10 (+0) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 14 (+2)
Speed 30 feet
36 hit points
AC 12, however AC increases to 18 for 30 minutes when using Steel Shadows.
Touch AC 12 Flat Footed AC 10, increases to 16 with Steel Shadows
Base Attack Bonus +3/Grapple +4 Main weapon: +1 ghost strike spiked chain of fleshgrinding, +5 to hit, 2d4+2 piercing, 10 foot reach
Fortitude +7 Reflex +6 Will +8
Apprentice Mysteries Fundamentals of Shadow 3/day Hide in Plain Sight Shadow Curse Sneak Attack +1d6 Superior Low-light vision Umbral Sight (30-foot darkvision)
Shadowcasting: can force his shadow to cast spells leaving his hands free. Stealthy: +2 to Hide and Move Silently [granted by his Vampiric bloodline as a bonus feat] Vampiric Bloodline: Can bite a pinned foe and drain their blood.
Balance +4 (2 ranks) Climb +6 (2 ranks) Concentration +7 (7 ranks) Disguise +6 (4 ranks) Hide +21 (7 ranks) Intimidate +19 when wearing the crystal mask of dread (7 ranks) Knowledge (arcana) +9 (7 ranks) Listen +3 (2 ranks) Move Silently +11 (7 ranks) Search +4 (2 ranks) Spellcraft +9 (7 ranks) Spot 7 (6 ranks)
Apprentice Mysteries (each usable 1/day):
Bend Perspective: Change your point of view as if your were standing up to 30 feet away for 3 minutes. Carpet of Shadows: Pools of shadow appear in 3 five foot squares within 30 feet and for 3 minutes these squares are considered difficult terrain. Steel Shadows: Gain a +3 armor and a +3 shield bonus to AC for 30 minutes.
Fundamental Mysteries (each usable 3/day):
Arrow of Dusk: ray deals 2d4 non-lethal damage, x3 on a critical hit, range 130-feet. Caul of Shadow: you gain a +1 deflection bonus to AC for 3 minutes. Umbral Hand: as mage hand except it last 3 rounds, has a range of 30-feet, and can affect even a magical object that weighs up to 15 pounds. Unattended items only. Magic items get a save to resist the effect.
Equipment on person: Crystal mask of dread, +1 ghost strike spiked chain of fleshgrinding, five potions of cure moderate wounds, backpack, 3 waterskins with a gallon and a half of water, and two +2 Gal-Ralan cold iron arm bands.
Possessions not on person: six months of good lifestyle, house in Nerath, and two beautiful female slaves (one elf and one human).