Amir Quellig of Kahlir


Tiefling paragon 3/Sorcerer 5/Fiend-blooded 4

Chaotic Evil

Initiative: +1; Senses: Darkvision 60-feet, Listen, Search, and Spot

Str 10, Dex 13, Con 12, Int 18, Wis 14, Cha 24

AC 15, touch 15, flat footed 14, and Fire Resistance 16

75 Hit Points

Fortitude +5, Reflex +6, Will +13 and +1 vs Poison.

speed 30-feet

base attack 6/1; grapple 6

+6 melee
+8 ranged
infernal wrath 1/day, +1 racial bonus to hit and +7 damage.

Feats: Blood Calls to Blood, Deformity (obese), Eschew Materials, and Searing Spell (ignores fire resistance and deals half damage to fire immune creatures), and Willing Deformity.

Skills: Bluff 22, Concentration 16, Disguise 9, Initimidate 10, Knowledge: Arcana 19, Knowledge: the Planes 12, Listen 10, Spellcraft 16, and Spot 14

Class Features: Fiendish Familiar (Eyebat)

Spells as 9th level sorcerer, 1/day smiting spell deals 8 extra damage

Spells Known:
  • Cantrips: Arcane Mark, Detect Magic, Disrupt Undead, Flare, Light, Message, Open/Close, and Resistance
    1. First: Alarm, Burning Hands (5d4), Endure Elements, Magic Missile (x5 missiles), and Shield (+4 AC)
    2. Second: Alter Self, Arcane Lock, False Life (1d10+9), Magic Mouth, and Scorching Burning Hands
    3. Third: Dispel Magic, Fire Ball (9d6), Protection from Energy (108), and Searing Light (4d8 fire or 9d6 vs undead or 4d6 vs constructs, no save)
    4. Fourth: Lesser Infernal Transformation (bearded devil), Summon Monster IV (Howler), Scorching Fire Ball, Scorching Searing Light, and Wall of Ice.
Spells per day: x6 cantrips, x14 first DC 18, x8 second DC 19, x8 third DC 20, and x5 fourth DC 21.

Equipment: Boots of Teleportation, Bracers of Armor +3, Cloak of Charisma +6, Crystal Ball, Ring of Powerlessness, Ring of Sustenance, Ring of Wizardry I, +1 Robes of Fortification 50%, and a Vacuous grimoire.


Amir Quellig of Kahlir

The World Born Dead mrlost