The World Born Dead
Hill Giant Barbarian
Hill Giant, Barbarian 2 CR 10
Often Chaotic Evil Large Giant Init +3 AC 15 FF 15 Touch 6 (-1 size, -1 Dex , +9 natural) HD: 20 HP: 214 (18d8+72, 2d12+8 +40 temporary hit points) Fort +18 Ref +5 Will +6 Speed 50ft Base Atk +15 Grp +28 Attack: +1 Great Club +25 2d8+14 Attack: Slam +24 1d4+10 Attack: Rock +24 3d6+10 Full Attack: Great Club +25/+20/+15 2d8+14 Full Attack: 2 Slams +22 1d4+10 Full Attack: Rock +22 3d6+10 Space 10 ft. (2 squares) Reach 5 ft. (1 squares) Abilities Str 31(+10) Dex 8(-1) Con 23(+6) Int 6(-2) Wis 10(+0) Cha 7(-2)
Total Feats: 7 (Awesome Blow, Brutal Throw, Cleave, Great Cleave, Improved Bullrush, Improved Initiative and Power Attack)
Skill Points: 25 Skills: Climb+9.0, Craft (Armorsmithing) +0.0, Handle Animal+0.0, Intimidate +10.0, Jump+9.0, Listen +17.0, Ride +1.0, Survival +2.0, Swim +9.0
Rock Throwing(Ex): The range increment is 120ft for a hill giant's thrown rocks
Rock Catching(Su): A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.
Low-light vision(Ex): Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-light vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Fast movement(Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.
Illiteracy(Ex): Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.
Rage(Ex): A barbarian can fly into a rage once per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a 2 point penalty to Armor Class. Bonuses included in the states.
Uncanny Dodge(Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge instead.