Princess Twinkle Bloom

Description:

Region: Butterfly Island
Alignment: Chaotic Good

Size: Large
ECL 6 Class: Marshal

AC 11 touch 11 flat footed 10

Base Attack: +4 Hit Points: 30

Saves: Fortitude +6, Reflex +3, Will +2

Feats: Endurance, Martial Study, Skill Focus (Diplomacy)and Second Wind [1/day heal 6 hp]

melee attack: +7 hoof 1d6 + 5 full attack: 2 hooves + 1 bite (1d4 + 2)

Major Aura: Motivate Care +1 AC to all allies including Twinkle Bloom within 60-ft
Minor Auras: Over the Top +4 damage when charging, Master of Opportunity +4 AC vs attacks of
opportunity, and Motivate Dexterity +4 to initiative and dexterity checks.

STR 20 +5 DEX 14 +2 CON 18 +4 INT 8 -2 WIS 10 CHA 18 +4

Martial Study (Diamond Mind): Insightful Strike
Once per encounter, Princess Twinkle Bloom may attempt to make an insightful strike with one
normal melee attack. If the attack hits, she does not deal normal damage. Instead you make a
Concentration check and deal damage equal to that check result. Your strength modifier,
magical properties, and any other extra damage you normally deal do not modify this check.

Skills: Concentration +14, Bluff +13, Diplomacy +20, Jump +22, Listen +4, Heal +5
Knowledge: History +7, Knowledge: Nobility & Royalty +8, Knowledge: Religion +6,
and Move Silently +3

Short Attention Span [Flaw] You have little patience, causing you to have difficulty concentrating on repetitive tasks. Effect: You suffer a -2 penalty on all skill checks made to retry an action that you have previously failed. This penalty is cumulative, increasing by -2 for every failed attempt. In addition, you may not take 20 on any skill check.
Bio:

Princess Twinkle Bloom

The World Born Dead mrlost