The World Born Dead
Acquiring Slaves in the Nerathi Empire
Multiple factors go into the value of a slave, and the interest shown by the potential buyer is not the least. The basic method for determining the value of a slave is based on the creature’s CR, using the following formula:
Cost = s(CR) × 8 silver pieces.
Where s = 1/2 the slave’s highest marketable skill rank.
Unusual or marketable qualities in a slave, such as great strength, great beauty, valuable skill, or exotic origin, can multiply the price by two, three, or four. A skilled miner dwarf might bring 16 sp if sold at a mine. If that same dwarf were exceptionally strong, he could cost 32 sp. If that dwarf was an 8th-level rogue and the buyer was the head of a thieves’ guild, the slave could cost between 704 sp and 2,816 sp.
10 copper = 1 silver 10 silver = 1 gold 10 gold = 1 platinum 10 platinum = 1 mithril
Astral Diamonds: Exceedingly rare these gems can only be mined from the corpses of dead gods floating adrift in the Astral Sea. They are intrinsically valuable to planar creatures and are used as the basis for planar currency in such places as the City of Brass, the Bright City of Hestavar, and Sigil the City of Doors. Astral diamonds are considered to be worth 10,000 gp per 1/500th of a pound.
Concentration: Ideas take form on the outer planes, and really pernicious or stellar ideas can be so powerful that they take a while to form. They can be found as an amber-like substance that is extremely valued on Mechanus, and by extension every single other outer plane as well. Concentration is actually made out of ideas, and while it looks like a solid object it is actually a liquid that flows so slowly that you could watch it for a year and only a Modron could tell you have far the flow had taken it. A pound of concentration goes for 50,000 gp to an interested party, and can be used in magical crafting by those with the patience to learn its secrets.
Hope: Hope is funny stuff, it has lots of inertia, but those who carry it are not weighed down in the least. It has mass, but not weight. Even the smallest piece of Hope sheds light like a daylight spell (the effective spell level for this effect is 7, and Hope can overcome almost any darkness). Hope is measured in kilograms rather than pounds, and a kilo of Hope goes for 100,000 gp to those who want it, and it can be used in magical crafting.
Raw Chaos: The plane of Limbo is filled with possibility and change. Usually this manifests as a continuous creation and destruction that is awe inspiring and terrifying at the same time. Sometimes, for whatever reason this possibility doesn't become anything, and just stays as Raw Chaos. Raw Chaos can have any dimensions and any amount of mass, but from a practical standpoint you either have it or you don't. If you have Raw Chaos and someone else doesn't, you can give it to them, and it is generally considered good form for them to give you magical items or planar currency worth 200,000 gp in exchange. Raw Chaos can be transformed into magical items by those with the correct skills.
Souls: The souls of powerful creatures are trapped in gems and the trade in them is brisk on the outer planes, especially in the planar metropolis of Finality on Acheron. Once a soul is in a gem, the gem itself is of little or no value, but the soul goes for 100 gp times the square of the CR of the creature whose soul is trapped. The empire of Bael Turath was a minor player in the soul trade and soul gems can still be found sealed away in the ruins of Turathi cities.