The World Born Dead
They are raised in hidden temples away from the eyes of others where they are taught to become weapons of divine justice. Imbued with power through secret rites, they are living instruments of destruction and vengeance.
Alignment: Same as the deity that the avenger worships.
Hit Die: d10
Climb (Str), Diplomacy (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), and Survival (Wis).
Skill Ranks Per Level: 4 + Int modifier.
Full base attack bonus, good fortitude and will saves, but poor reflex save.
Weapon and Armor Proficiency: An avenger is proficient with all simple and martial weapons. Avengers are also automatically proficient with their deities favored weapon. They are not proficient with any armor.
Oath of Enmity (Su): The avenger swears that one opponent is an enemy of his god as a swift action. Until the end of the day, the avenger can reroll one attack per round against the target of his oath. If the target of the Oath of Enmity is killed or disabled, the avenger may shift this oath to another target but if the target escapes the avenger, he cannot swear another oath of enmity until the next day or until he spends 4 hours in mediation and prayer.
Fast Movement (Ex): An avenger’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is not wearing armor, and not carrying a heavy load.
Armor of Faith (Su): As long as the avenger is not wearing any armor they receive an insight bonus equal to their Wisdom bonus + ¼ their avenger level to their Armor Class, in addition to their Dexterity bonus.
Domain (Su): At 1st level the avenger may pick one domain from those of his deity. The avenger is able to use the granted power from that domain as if he were a cleric of equal level. However, the avenger is not able to cast spells from this domain.
Divine Justice (Sp): Starting at 2nd level, when the avenger is injured by a foe in combat, he may add his Charisma bonus to attack and damage rolls made with melee weapons and his deities favored weapon against the foe that injured him. This ability is usable a number of times per day equal to his Wisdom bonus. The avenger must declare he is calling upon the Covenant before making his attack and does not gain the benefits of the Covenant against creatures that worship his deity or that he attacked first.
Divine Wrath (Sp): If an avenger can catch an opponent when he is unable to defend himself effectively from attack the avenger is able to call on his god to provide him with insight into how best to dispatch his foe. The avenger’s attack gains a +2 insight bonus to hit and deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not) such as when the avenger flanks her target. This extra damage is 1d6 at 3rd level, and it increases by 1d6 every four avenger levels thereafter. Should the avenger score a critical hit with a his wrath, this extra damage is not multiplied. Unlike a rogue’s sneak attack, the avenger’s Divine Wrath can affect undead, but it cannot affect constructs. Like a rogue’s sneak attack, the avenger must be able to see his target and must be able to reach the main body of the target.
Divine Guidance (Su): Starting at 4th level, the avenger begins to gain greater insight from his god. This allows him to add his Wisdom modifier + ½ his avenger level as an insight bonus to any roll to confirm a critical hit.
Bond of Foresight (Su): At 5th level, the avenger’s bond with his deity allows him to add his Charisma bonus to attack rolls made on attacks of opportunity.
Oath of Enduring Wrath (Su): At 6th level, by spending a move action the avenger gains a morale bonus to saving throws equal to 2 + his Wisdom bonus for one minute. This ability can be used a number of times per day equal to the avengers Charisma bonus (minimum once).
Channel Endurance (Su): At 6th level, by sacrificing all attacks for one round the avenger is able to gain DR 2/- for a number of rounds equal to his Wisdom bonus + ½ the avenger level.
Oath of Final Judgment (Su): Beginning at 17th level, the avenger becomes so dedicated to his cause that he can continue to fight when lesser men would fall. When he falls below 0 hps, he can spend a full round action to restore himself to 1 hp. This ability can be used a number of times per day equal to his Wisdom bonus.