The World Born Dead
Requirements: dwarf, any lawful
The defender’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Sense Motive (Wis), and Spot (Wis).
Skill Points at 1st Level (2 + Int modifier) ×4.
Skill Points at Each Level 2 + Int modifier.
Full base attack (1:1), good fortitude, poor reflex, and good will saves.
All of the following are Class Features of the dwarven defender base class.
Weapon and Armor Proficiency A dwarven defender is proficient with all simple and martial weapons, repeating crossbows, great crossbows, all types of armor (light, medium, and heavy) including dwarven exotic armor, and shields (including tower shields).
AC Bonus (Ex) The dwarven defender receives a insight bonus to Armor Class that starts at +1 and increases to +2 at 4th level and improves by 1 every four levels, until it reaches +6 at 20th level.
Defensive Stance When he adopts a defensive stance, a defender gains phenomenal strength and durability, but he cannot move from the spot he is defending. He gains +2 to Strength, +4 to Constitution, a +2 resistance bonus on all saves, and a +4 dodge bonus to AC.
The increase in Constitution increases the defender’s hit points by 2 points per level, but these hit points go away at the end of the defensive stance when the Constitution score drops back 4 points. These extra hit points are not lost first the way temporary hit points are. While in a defensive stance, a defender cannot use skills or abilities that would require him to shift his position.
A defensive stance lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A defender may end his defensive stance voluntarily prior to this limit. At the end of the defensive stance, the defender is winded and takes a -2 penalty to Strength for the duration of that encounter.
A defender can only use his defensive stance once per day at first level. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Using the defensive stance takes no time itself, but a defender can only do so during his action. A defender can assume only one stance at a time.
Uncanny Dodge (Ex) Starting at 2nd level, a dwarven defender retains his Dexterity bonus to AC (if any) regardless of being caught flat-footed or struck by an invisible attacker. (He still loses any Dexterity bonus to AC if immobilized.)
If a character gains uncanny dodge from a second class, the character automatically gains improved uncanny dodge (see below).
Trap Sense (Ex) At 4th level, a dwarven defender gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 8th level, these bonuses rise to +2. These bonuses stack with trap sense bonuses gained from other classes.
Damage Reduction (Ex) At 6th level, a dwarven defender gains damage reduction. Subtract 2 points from the damage the dwarven defender takes each time he is dealt damage. At 10th level, and every four levels after this damage reduction rises by 2, to a maximum damage reduction of 8/- at 18th level. Damage reduction can reduce damage to 0 but not below 0. This damage reduction stacks with any damage reduction granted by adamantine armor.
Mountain Hammer Strike (Ex) At 7th level, once a round a dwarven defender may forgo his extra attacks to add an extra 2d6 damage to one melee attack made with a bludgeoning weapon. This attack automatically overcomes damage reduction and hardness.
At 13th level, the Mountain Hammer Strike’s damage increases to 4d6 damage, and a living creature hit by this attack must make a Fortitude save (DC 10 + the defender’s strength modifier + half his level) or be unable to take a standard action until the end of the dwarven defender’s next turn.
At 19th level, the attack deals an extra 6d6 damage and the defender gains a +5 racial bonus to confirm critical hits made with bludgeoning weapons.
Improved Uncanny Dodge (Ex) At 6th level, a dwarven defender can no longer be flanked. This defense denies rogues the ability to use flank attacks to sneak attack the dwarven defender.
The exception to this defense is that a rogue at least four levels higher than the dwarven defender can flank him (and thus sneak attack him).
Boulder Roll (Ex) At 8th level, as a full round action a dwarven defender gains a +4 competence bonus to his Strength check to overrun, does not provoke attacks of opportunity for this movement or the overrun attempt, and if he fails the check his target cannot knock him prone.
Giant’s Stance (Ex) At 10th level, a dwarven defender can assume the giant’s stance, once per day. While in the stance, he deals damage as if he was large size. This benefit improves his weapon and unarmed strike damage. It does not confer any other benefit. The stance immediately ends if the defender moves more than 5 feet for any reason. A defender can only assume one stance at a time.
Mountain Root Stance (Ex) At 15th level, once per day as a swift action a dwarven defender can assume the Mountain Root Stance to gain a +10 competence bonus on checks to resist bull rush, overrun, and trip attacks as well as grapple checks to avoid being grappled. All adjacent squares are considered difficult terrain, and any creature that attempts to move through his square or the space he threatens takes a – 10 penalty to tumble checks. The stance immediately ends if the defender moves more than 5 feet for any reason. A defender can only assume one stance at a time.
Mobile Defense (Ex) At 18th level, a dwarven defender can adjust his position while maintaining a stance. While in a defensive, giant’s stance, or mountain root stance, he can take one 5-foot step each round without losing the benefit of the stance.
Adamantine Bulwark of Defense (Ex) At 20th level, a dwarven defender, when in any stance, becomes immune to critical hits, extra damage from skirmisher attacks and sneak attacks. Furthermore, he gains damage reduction 20/adamantine whenever the defender is wearing heavy armor.
Ex-dwarven defenders: dwarven defenders who become chaotic lose the ability to assume stances and cannot gain more levels as a dwarven defender. They retains all the other benefits of the class (boulder roll, damage reduction, mountain hammer strike, trap sense, and uncanny dodge).