Tieflings

+2 Charisma, +2 Constitution

Medium: As Medium creatures, tieflings have no special bonuses or penalties due to their size.
Tiefling base land speed is 30 feet.
Tieflings are considered to be outsiders with the native subtype and as such are not 
affected by effects and spells that only affect humanoids such as charm person.
Darkvision: tieflings can see 60 feet in the dark.
Fire Resistance 5 + one half your Hit Dice.
Infernal Heritage: At first level choose one of the following gifts

Evil Exception (Su): you are treated as evil when dealing with evil artifacts, and magic items and suffer no penalty from interacting with them, regardless of your alignment.

Fire in the Blood (Ex): You look remarkably human except that your body radiates warmth. You gain +1 caster level to spells with the Fire descriptor, and you bleed fire when at 0 hp or less, dealing 1d4 fire damage anything your blood is spilled on.

Goat Legs (Ex): You can ignore difficult terrain from rocky, steep, or uneven ground.

Prehensile Tail (Ex): Once per round as a free action you may draw, pick up, or manipulate an item as if you had a free hand, and the object weighs no more than 5 pounds.

Vestigial Wings (Ex): You gain a +10 bonus to Jump checks and even if unconscious take no damage from falls because your vestigial wings allow you to glide to safety. Furthermore you gain +1 caster level to featherfall, fly, and levitation spells.

Automatic Languages: Common, Infernal. Bonus Languages: Abyssal, Draconic, Dwarven, Elven, Goblin, and Orc.

Favored Class: Warlock. A multiclass tiefling’s warlock class does not count when determining whether he takes an experience point penalty.h6. Your title here…

Tieflings

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