Clothing and new light armor

Not Armors Anything you wear is a form of armor, but anything sufficiently light as to not count even as Light Armor can be worn by characters who lack armor proficiency without suffering penalties.

Camouflaged Clothing: Clothes specifically made to blend into the surroundings, whether by making your outline blotchy and incomprehensible, or simply matching the drapes.

Hide Ranks Benefit
4: Opponents do not get a +4 bonus for spotting you for knowing what to look for.
8: You may hide while being observed without taking a special action.
13: You gain a +2 circumstance bonus on Hide checks.
18: You gain concealment.

Fancy Clothing: It’s expensive and it looks it.

Bluff Ranks Benefit
4: You receive a +2 circumstance bonus to Diplomacy and Bluff in civilized settings.
8: You may make a Bluff check as a free action to convince a character that you belong wherever you happen to be.
13: You may demand shelter from peasants at any time. No Bluff check required.
18: Once per turn, you may Feint as a free action.

Functional Clothing:

Sleight of Hand Ranks Benefit
4: You receive a +2 circumstance bonus to Escape Artist and Sleight of Hand checks.
8: You may Force March for one day without being Fatigued.
13: You may retrieve stored items about your person as a free action.
18: You can carry 50% more stuff relative to your strength.

Magic Clothing: Your pants, your shirt, and your socks exude magic. Truth be told, it’s mostly your pants.

Diplomacy Ranks Benefit
4: You gain a +1 bonus on all Charisma-related checks.
8: You gain a +2 Deflection bonus to AC.
13: You gain a +3 bonus on all Charisma-related checks.
18: You gain a +5 Deflection bonus to AC.

Light Armors

Brigandine: A chain shirt on top of which has been layered some studded leather. It’s like having chocolate and strawberry at the same time.

BAB Benefit
+1: You are encased in leather and steel and negate the first 5 points of nonlethal damage inflicted on you by any source.
+5: You gain DR 5/Piercing
+10: You can effectively disguise your armor as functional clothing. You gain a +5 bonus to Disguise checks to conceal your armor.
+15: Your Armor check Penalty is halved.

Spiderweb Clothing: Made of magical spiderwebs by Drow weavers, this magical clothing bursts into flames when struck with direct sunlight.

Move Silently Ranks Benefit
4: You gain a +2 bonus on climb and grapple checks.
8: You may pass through web and similar effects without impediment.
13: You are immune to natural poisons.
18: You gain concealment when in natural darkness even when observed with darkvision.

Winter Clothing:

Survival Ranks Benefit
4: You do not have to make checks to avoid hypothermia or frostbite while in cold areas.
8: You have Cold Resistance 5.
13: You have Cold Resistance 10.
18: You are immune to Cold.

Clothing and new light armor

The World Born Dead mrlost