The World Born Dead
Clothing and new light armor
Not Armors Anything you wear is a form of armor, but anything sufficiently light as to not count even as Light Armor can be worn by characters who lack armor proficiency without suffering penalties.
Camouflaged Clothing: Clothes specifically made to blend into the surroundings, whether by making your outline blotchy and incomprehensible, or simply matching the drapes.
Hide Ranks Benefit 4: Opponents do not get a +4 bonus for spotting you for knowing what to look for. 8: You may hide while being observed without taking a special action. 13: You gain a +2 circumstance bonus on Hide checks. 18: You gain concealment.
Fancy Clothing: It’s expensive and it looks it.
Bluff Ranks Benefit 4: You receive a +2 circumstance bonus to Diplomacy and Bluff in civilized settings. 8: You may make a Bluff check as a free action to convince a character that you belong wherever you happen to be. 13: You may demand shelter from peasants at any time. No Bluff check required. 18: Once per turn, you may Feint as a free action.
Sleight of Hand Ranks Benefit 4: You receive a +2 circumstance bonus to Escape Artist and Sleight of Hand checks. 8: You may Force March for one day without being Fatigued. 13: You may retrieve stored items about your person as a free action. 18: You can carry 50% more stuff relative to your strength.
Magic Clothing: Your pants, your shirt, and your socks exude magic. Truth be told, it’s mostly your pants.
Diplomacy Ranks Benefit 4: You gain a +1 bonus on all Charisma-related checks. 8: You gain a +2 Deflection bonus to AC. 13: You gain a +3 bonus on all Charisma-related checks. 18: You gain a +5 Deflection bonus to AC.
Brigandine: A chain shirt on top of which has been layered some studded leather. It’s like having chocolate and strawberry at the same time.
BAB Benefit +1: You are encased in leather and steel and negate the first 5 points of nonlethal damage inflicted on you by any source. +5: You gain DR 5/Piercing +10: You can effectively disguise your armor as functional clothing. You gain a +5 bonus to Disguise checks to conceal your armor. +15: Your Armor check Penalty is halved.
Spiderweb Clothing: Made of magical spiderwebs by Drow weavers, this magical clothing bursts into flames when struck with direct sunlight.
Move Silently Ranks Benefit 4: You gain a +2 bonus on climb and grapple checks. 8: You may pass through web and similar effects without impediment. 13: You are immune to natural poisons. 18: You gain concealment when in natural darkness even when observed with darkvision.
Survival Ranks Benefit 4: You do not have to make checks to avoid hypothermia or frostbite while in cold areas. 8: You have Cold Resistance 5. 13: You have Cold Resistance 10. 18: You are immune to Cold.